![]() ![]() He explodes soon after cumming, typically the sign of phenomenal sex. The game begins with the titular succubus, Lucia, sleeping peacefully in the lowest room within the tower when some old man busts open the door, gets on the floor, and does the dinosaur straight into her vagina. The Tower of Succubus, however, features quite a bit of Japanese text in its opening cutscene, ending, and various collectible items scattered through the game, including manuals that explain gameplay elements (or so I assume they could be sex manuals for all I know). Since my moonspeak is absolutely dismal, I’m unable to provide an accurate overview of the story, so allow me to provide one anyway! This wasn’t an issue in Akumajou Succubus, as that game’s complete absence of Japanese text and familiar gameplay made it easily accessible. As this is a very recent release by Libra Heart, the game is primarily in Japanese. In this installment, that story seems to have been eschewed completely in favor of a prequel to the original Succubus. When we last tuned into the Succubus saga (which consists of Succubus, Akumajou Succubus, and this game), Simone Belmonte successfully slew the titular succubus, whereupon her body was immediately possessed by the violet-haired vixen. I was told I’d get paid extra for including this edit. As if to put my melancholic spirit at ease, independent developer Libra Heart had just released the pulse-pounding continuation of the Succubus saga, The Tower of Succubus. Unfortunately, I was $2.00 shy of being able to hire a hooker. To cope with my increasing displeasure at these events, I did as any man worth his salt would and smothered myself in the voluptuous, succulent female form. ![]() The world is beset by all sorts of terrible things from the imminent, looming threat of our eventual destruction through one mean or another self-censorship becoming an increasingly common occurrence hoverboards that don’t actually hover and perhaps worst of all, 60-degree weather in winter that invites mosquitoes to terrorize my person ahead of time. This can take a bit of time and while we would like to release Tower and Sword at the end of this month, we don't feel comfortable giving a release window to this game yet until the editing process is accomplished.At the time of this writing, the year is 2016. This means that making the two games uncensored will take more effort than usual as frames have to be redrawn and reanimated. While uncensoring mosaics can be quite simple to do, Libraheart built the aesthetic of the game around censorship in the first place in order for the censored content can feel intelligently implemented. however we feel it would be irresponsible as publisher to release this game hastily without these changes. The plan was to do this AFTER the release of the the game on Steam to prove to Libraheart that it would be worth the effort. A LOT of convincing and building quite a high amount of wishlist for Libraheart, the dev has agreed to uncensoring the animations and CGs in both Tower and Sword. We knew full well there would be some problems and we will get them addressed accordingly as fast as possible.Īfter. This will be fixed in the future.įor a lot of these doujin devs in japan they have never been exposed to such a large audience with a diverse set of systems nor do they usually get much feedback when there are issues with players. ![]() Apparently the debug room can be accessed in Sword (lol). Putting the game on an external harddrive tends to cause slow down and frame dips As with what was done with Midnight Castle. We as we said in our previous announcement this is some of the QOL things that we will do over time. At the moment the game doesn't support key mapping and some other important options. If you want to use the keyboard please remove the gamepad at launch. At the moment the games don't smart switch between keyboard and gamepad controls. Minor amount of players a reporting controller issues. Let's talk about them and what the plans are for the future. Some Day 1 bugs have been addressed (perhaps issues that have been there for a while). ![]()
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